So without further adieu, I give to you:
Cinderwolf
This wolf-like beast has a charred and blackened hide, its flesh split in places and seeping a fiery red ooze. The slaving creature stalks closer, snarling gutturally as cinders flicker from its maw.
Cinderwolf CL2
Medium beast 3
Init +2; Senses low-light vision; Perception +7
Defenses Ref 14 (flat-footed 13), Fort 12, Will 11
hp 33; Threshold 12
Speed 10 squares
Melee Bite +5 (1d6+4+1d6 fire)
Fighting Space 1 square; Reach 0 squares
Base Atk +2; Grp +5
Abilities Str 17, Dex 13, Con 14, Int 2, Wis 12, Cha 10
Feats Skill Training, Toughness
Skills Perception +7, Survival +7
Low-light vision- Ignore concealment (but not total concealment) from darkness
Desert- May reroll Survival checks to endure extreme heat, keeping the better result
Firey Body- A cinderwolf inflicts 1d6 points of fire damage when it bites a foe in addition to the normal bite damage. Due to increased metabolism, a cinder wolf gains fast healing 3.
The hides of cinder wolves prove exceptionally useful in the creation of heat resilient armors. By making a DC 18 Survival check, one can successfully skin a cinder wolf, leaving its coarse pelt in
quality good enough to work into clothing or other goods. Should this pelt be used later in the creation of a cloak or jumpsuit, the wearer becomes immune to cold effects and gains a +5 to Fortitude checks regarding extreme cold. A cinder wolf pelt is an uncommon commodity and can rarely be found for sale, the bristly fur being uncomfortable and hard to work with and the demand - despite their usefulness - is limited. Even when found in markets, the cost is typically upwards of 6,000 credits. Thus, most who desire a cinder wolf pelt are forced to either find and skin a cinder wolf himself, or trade with natives.
No comments:
Post a Comment