Every October, I run a month long Ghostbusters Campaign. When I first started doing this, around 2006, I started off using the Ghostbusters International RPG - which is itself a sequel/rewrite of the original Ghostbusters RPG. In 2012 I discovered Savage Worlds and promptly put it on my bookshelf for a year. I was already running multiple games and didn't really have time to run another, let alone get into a new system. So in 2013, I finally caught a break and began looking at the system. I've since used it for a ton of settings and genres, though there are a few I wouldn't personally run in Savage Worlds. It can do just about anything you want it to though.
But back to the topic at hand. Ghostbusters is one of those settings that is perfect for an rpg. There is a plethora of lore and ideas you can play with -the franchise consists of 2 movies, 3 separate comic book lines, numerous books, 2 cartoon shows, both rpg's and the 2009 video game. 30 years worth of setting stuff to mine. There is a wide array of things that have been explored - from alternate dimensions to time travel - it's all open game - even the Boogie Man makes an appearance. There's no shortage of equipment either. There is a lot to play with no matter how you look at it.
First time I ran it, I used the Core book and the Horror Companion and it worked just fine. Later, I wanted to make it better, and I tried to replicate equipment and vehicles and a lot of that jazz. I ended up getting way overboard and making it more complicated than it needed to be. Fortunately, there is a setting conversion already done. It's called Savage Ghostbusters and it does an excellent job at capturing the Ghostbusters setting for use in Savage Worlds. He even gets some of the equipment form the video game in there. It's a very fluid deal, so go check it out. The setting can be found at http://greywolf.critter.net/ghostbusters.htm . All the details are there.
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