Wednesday, March 25, 2015

More PF to SWSE

I should probably add that I have an affinity for fire, or fire themed, creature as a whole. So, I'll probably add a bunch of them. I will, however, endeavor to get more that are not fire or are not a specific element.

Gelatinous Ooze
Bits of broken weapons, coins, and a partially digested skeleton are visible inside this quivering cube of slime.

Gelatinous Ooze  CL2
Medium beast 3
Init +4; Senses tremorsense; Perception -4
Defenses Ref 7 (flat-footed 7), Fort 18, Will5
hp 29; Threshold 23
Speed  3 squares
Melee  slam +2 (1d6+1+1d6 acid)
Fighting Space 2x2 squares; Reach 0 squares
Base Atk +2; Grp +7
Abilities Str 10, Dex 1, Con 26, Int 2, Wis 12, Cha 10
Feats 
Skills

Tremorsense- Automatically know the location of any object or creature touching the ground within 100 squares.


Acid
A gelatinous cube's acid does not harm metal or stone.

Engulf
Although it moves slowly, a gelatinous cube can simply engulf Large or smaller creatures in its path as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the cube, but if they do so they are not entitled to an acrobatics check. Those who do not attempt attacks of opportunity can attempt a DC 12 Acrobatics check to avoid being engulfed—on a success, they are pushed back or aside (opponent's choice) as the cube moves forward. Engulfed creatures are subject to the cube's paralysis and acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned.


Paralysis
A gelatinous cube secretes an anesthetizing slime. A target successfully hit by a cube's melee or engulf attack (d20+15 vs Fortitude) is paralyzed for 3d6 rounds. The cube can automatically engulf a paralyzed opponent.


Transparent
Due to its lack of coloration, a gelatinous cube is difficult to discern. A DC 15 Perception check is required to notice a motionless gelatinous cube. Any creature that fails to notice a gelatinous cube and walks into it is automatically engulfed.



Fire Fish

Fire Fish  CL1
Small beast 1
Init +2; Senses low-light vision; Perception +1
Defenses Ref 15 (flat-footed 13), Fort 10, Will 11
hp 4; Threshold 10
Immune Drowning, fire
Vulnurable Cold
Speed  8 squares
Melee  Slam -1 (1d3-4+heat)
Fighting Space 1 square; Reach 0 squares
Base Atk +0Grp -3
Abilities Str 3, Dex 14, Con 10, Int 1, Wis 12, Cha 5
Feats  Dodge
Skills Stealth +7, Swim +1

Low-light vision- Ignore concealment (but not total concealment) from darkness
Aquatic- Can't drown and doesn't need to make swim checks; low-light vision.
Heat- Deal 1d4 fire damage

Aquatic firefish can swim and breathe in molten lava as easily as a regular fish in water. They are ‘aquatic' only in the sense that their natural environment is lava instead of water

Fire Whale

Fire Whale  CL9
Huge beast 10
Init +6; Senses low-light vision; tremorsense; Perception +6
Defenses Ref 20 (flat-footed 19), Fort 17, Will 12
hp 120; Threshold 32
Immune fire
Vulnurable Cold
Speed  8 squares
Melee  bite +19 (1d3-4+heat)
Melee  tail slap +19 (1d3-4+heat)
Fighting Space [/b]3x3 squares[b]Reach [/b]0 squares
Base Atk +7Grp +29
Atk Options Power Attack
Abilities Str 35, Dex 13, Con 23, Int 2, Wis 12, Cha 6
Feats  Dodge, Improved Damage Threshhold, Improved Defenses, Power Attack
Skills Stealth -4, Swim +22

Hold Breath- A fire whale can hold its breath for 8 x its Constitution score before it risks drowning.
Scalding Blast- As a full round action, a fire whale can release a blast of superheated air from its blowhole that scalds or burns those contacting it. The cone-shaped blast has a range of 12 squares and deals 12d6 points of damage on a successful attack, half on a miss.

Once a fire whale uses this ability, it must wait 1d4 rounds before using its scalding blast again. After using this ability four times, the fire whale must submerge for at least two full rounds before it can use it again.


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