First, all dragons have the following:
Features
A dragon has the following features.- d12 Hit Die.
- Base attack bonus equal to total Hit Dice.
- Def bonus equal to 1/2 of CL.
- A dragon gains 1 feat + 1 per every 2 Hit Dice after the first (so, 1 at 1 HD, 2 at 3 HD, etc.). It must qualify to take a feat as normal.
- The following are class skills for dragons (trained in 3+Int): Acrobatics, Climb, Deception, Endurance, Gather Information, Initiative, Jump, Knowledge (all skills, taken individually). Mechanics, Perception, Persuasion, Pilot, Ride, Stealth, Survival, Swim, Treat Injury, Use Computer, Use the Force.
Traits
A dragon possesses the following traits (unless otherwise noted in a creature's entry).- Darkvision.
- Immunity to stun and fear effects.
- Proficient with its natural weapons only unless humanoid in form (or capable of assuming humanoid form), in which case proficient with all simple weapons and any weapons mentioned in its entry.
- Proficient with no armor.
- Dragons breathe, eat, and sleep
Sub-types are:
- Chromatic - Black, Blue, Green, Red, White
- Imperial - Forest, Sea, Sky, Sovereign, Underworld
- Metallic - Brass, Bronze, Copper, Gold, Silver
- Primal - Brine, Cloud, Crystal, Magma, Umbral
- Outer - Lunar, Solar, Time, Void, Vortex
There there are age categories. these consist of: Wyrmling, Very Young, Young, Juvenile, Young Adult, Adult, Mature Adult, Old, Very Old, Ancient, Wyrm, Great Wyrm.
Certainly not all of them use all 11 age categories, but if they did you'd end up with 407 new stat blocks of npcs. That is both awesome and cool, yet horrendously a big work load, and I'm going to say NO. Instead, I'll write the rules for each type of dragon, complete with any changes for each age category. This way, you can just go through and grab what you need. This cuts down the load from 407 to just 37, one for each type of dragon listed. Some of them are less work, using 3 or less age categories, but Using this set of above rules, and adding any ones specific to the dragon type, you should be able to effectively recreate the dragons.Magic will be an issue, as SWSE doesn't even use it, and the Force is very different. I will See which spells can be swapped out for a Force power, and which can just be made abilities. Already in the books are some creatures listed as "we don't know how it works, but it does it anyway." If I need to, I'll just use that to justify them.
Some of the rules make dragons very effective, without needing non-heroic classes.
Here is a table that shows the avaerage hit dice a dragon would have at a given CL.
| CL | 1/2 | 1 | 2 | 3 | 4 |
5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| HD | 1 | 2 | 3 | 4 | 5 |
6 | 7 | 8 | 9 | 11 | 12 | 13 |
14 | 16 | 17 | 18 | 19 | 21 | 23 | 25 | 29 |
Using the average of 6.5, this gives our CL 10 dragon an hp of 65. If we use a Chromatic Red Adult Dragon, which is size large, it get s a +16 to Con, which is a +3 before even giving stats. That puts us up to 95 hp and it'll only got higher with stats. If we presume that this dragon, at level 10, has a 16 for Con, and being large gives it a +16 to Con for a total of Con score of 32. This gives us a +11 modifier. Our dragon's HP is now 205. Which is a lot at level 10. Level 20 with those same stats? I will assume the dragon did not put any stat increases in Con, so we still have a 32/+11. At level 20, it now has 408 hp. All of this is using the average roll of 6.5 for the d12.
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